Minggu, 05 Januari 2020

Kode verifikasi Yahoo Anda adalah HANFPUXY

Yahoo

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05 Januari 2020 20:42:31

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Vietnam

113.161.88.78

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Kode verifikasi Yahoo Anda adalah GNCWEYGS

Yahoo

Hai Susanti,

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05 Januari 2020 20:42:11

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Indonesia

36.71.233.63

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Kode verifikasi Yahoo Anda adalah XYYMQWAN

Yahoo

Hai Susanti,

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05 Januari 2020 20:42:04

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Vietnam

222.254.4.130

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Kode verifikasi Yahoo Anda adalah YZCUVMMN

Yahoo

Hai Susanti,

susantisunkiss@yahoo.co.id

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05 Januari 2020 20:42:02

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Indonesia

118.96.240.249

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Kode verifikasi Yahoo Anda adalah PTNESSQD

Yahoo

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05 Januari 2020 20:41:57

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Vietnam

118.69.37.121

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Kode verifikasi Yahoo Anda adalah KYSDFKZY

Yahoo

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05 Januari 2020 20:41:52

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Vietnam

113.160.244.185

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Kode verifikasi Yahoo Anda adalah DWSBVUWR

Yahoo

Hai Susanti,

susantisunkiss@yahoo.co.id

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Kode Kunci Akun: DWSBVUWR

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05 Januari 2020 20:41:50

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Filipina

49.145.105.19

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Kode verifikasi Yahoo Anda adalah VZPYRDYC

Yahoo

Hai Susanti,

susantisunkiss@yahoo.co.id

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Kode Kunci Akun: VZPYRDYC

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Waktu

05 Januari 2020 20:41:48

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India

112.196.155.84

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*Lokasi diperkirakan berdasarkan alamat IP aplikasi.

Kode verifikasi Yahoo Anda adalah WWNCHPYK

Yahoo

Hai Susanti,

susantisunkiss@yahoo.co.id

Anda sedang mencoba masuk?

Jika demikian, gunakan kode ini untuk menyelesaikan proses masuk.

Kode Kunci Akun: WWNCHPYK

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Waktu

05 Januari 2020 20:41:45

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Thailand

115.87.29.223

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Kami tidak akan pernah meminta kata sandi Anda dengan email. Jika Anda tidak percaya dengan suatu tautan di dalam email, buka langsung halaman masuk biasa melalui yahoo.com.

*Lokasi diperkirakan berdasarkan alamat IP aplikasi.

Senin, 24 Oktober 2011

Current State of Design Methods


There is no one way to practice design methods. John Chris Jones recognized this by stating:
"Methodology should not be a fixed track to a fixed destination, but a conversation about everything that could be made to happen. The language of the conversation must bridge the logical gap between past and future, but in doing so it should not limit the variety of possible futures that are discussed nor should it force the choice of a future that is unfree." [9]
The focus of most post-1962 enhancements to design methods has been on developing a series of relevant, sound, humanistic problem-solving procedures and techniques to reduce avoidable errors and oversights that can adversely affect design solutions. The key benefit is to find a method that suits a particular design situation.
The benefits of their original work has been abstracted many times over; but in today's design environment, several of their main ideas have been integrated into contemporary design methods:
  • Emphasis on the user
  • Use of basic research methods to validate convictions with fact
  • Use of brainstorming and other related means to break mental patterns and precedent
  • Increased collaborative nature of design with other disciplines
A large challenge for design as a discipline, its use of methods and an endeavor to create shared values, is its inherent synthetic nature as an area of study and action. This allows design to be extremely malleable in nature, borrowing ideas and concepts from a wide variety of professions to suit the ends of individual practitioners. It also makes design vulnerable since these very activities make design a discipline unextensible as a shared body of knowledge.[10]
Long before Malcolm Gladwell and his book Blink, there was Donald Schon at the Massachusetts Institute of Technology. In 1983, he published The Reflective Practitioner.[11] He saw traditional professions with stable knowledge bases, such as law and medicine, becoming unstable due to outdated notions of 'technical-rationality' as the grounding of professional knowledge. Practitioners were able to describe how they 'think on their feet', and how they make use of a standard set of frameworks and techniques. Schon foresaw the increasing instability of traditional knowledge and how to achieve it. This is in line with the original founders of design methods who wanted to break with an unimaginative and static technical society and unify exploration, collaboration and intuition.
Design methods has influenced design practice and design education. It has benefitted the design community by helping to create introductions that would never have happened if traditional professions remainedstable, which did not necessarily allow collaboration due to gatekeeping of areas of knowledge and expertise. Design has been by nature an interloper activity, with individuals that have crossed disciplines to question and innovate.
The challenge is to transform individual experiences, frameworks and perspectives into a shared, understandable, and, most importantly, a transmittable area of knowledge. Victor Margolin states three reasons why this will prove difficult:
  • Domain knowledge is a mixture of vocation (discipline) and avocation (interest) creating hybrid definitions that degrade shared knowledge
  • Intellectual capital of design and wider scholarly pluralism has diluted focus and shared language which has led to ungovernable laissez-faire values
  • Individual explorations of design discourse focuses too much on individual narratives leading to personal point-of-view rather than a critical mass of shared values
In the end, design methods is a term that is widely used. Though conducive to interpretations, it is a shared belief in an exploratory and rigorous method to solve problems through design, an act which is part and parcel of what designers aim to accomplish in today's complex world.

Significance of Proliferation of Information Technologies


John Chris Jones and many original participants knew that computer technology would transform and automate human actions. They were 30 years ahead of the expansion of the Internet and explained the basic premise of its value by stating:
"The ideal picture of a man-machine symbosis is . . .one in which machine and human intelligences are linked into a quickly responding network that permits rapid access to all published information . . .The nett (sic) effect is expected to be one of mutual stimulation in which open minded people and progammes nudge each other into unpredictable, novel but realistic explorations . . .".[9]

Proliferation of Information Technologies


Internet businesses realized early that technologists alone were not going to create "killer apps" that would win customers. Companies such as Scient, Viant, Sapient, RazorFish and USWeb/CKS began to hire a wide variety of professionals to collaborate in three broad groups:
  1. Business consulting to address business models and front-end research of markets;
  2. Technologists that knit together legacy systems with internet-based technologies; and
  3. Brand/creative professionals that would create a seamless customer experience.
Customer relationship management (CRM), Supply Chain, and Enterprise Resource Planning (ERP) professionals belonged to any of these groups. Together they had to rapidly accelerate time-to-value and learn how to do things that had little precedent. This context was an amplification of Donald Schon's theories of unstable knowledge bases developing new ideas by a phenomenological approach of direct application and experience.
Strategy began to be redefined from an MBA-focused domain into an area both technology and brand/creative professionals moved upstream and engaged as up-front strategy. Other professionals were incorporated from cognitive science, ethnography, and library science (to name a few). Inherent in these groups were rigorous research-based methods which were overlaid onto business, technology and brand/creative. User-centric approaches were developed resulting in the creation of whole workflow systems to accommodate diversity in skills and tools. These diverse groups brought markedly different languages and models native to their disciplines which posed significant integration-challenges, including hours, in determining how to work together.
Clement Mok, founder of Studio Archetype (acquired by Sapient), recognized this trend and began to articulate the new professional design situation being agitated by new information technologies marked by theInternet and advancements in computing media. He described a multi-media landscape that was converging into an integrated digital space. Adjacent to this was the redefinition of skills and roles that would create, build, sustain, and innovate this dynamic environment. He called for graphic/visual designers to broaden their perspective, beyond traditional artifacts and methods, and immerse themselves in a collaborative workspace. In his book, Designing Business,[8] Mok emphasized redefinition of design practice dramatically affected by technological change: "Designers are in a position to promulgate new values and to define and quantify the effects of those values, and over the next ten years, their optimum role will be to design 'understanding.' The age we're living now is an incredible time because of the extent to which designers, business people, engineers, and technologists can redefine their roles."

Significance of Design Management

Design methods initially was focused on how design could be integrated into engineering and grew to recognize the multidisciplinary nature of solving contemporary complexity in all its forms. John Chris Jones recognized the role of business, as one stakeholder among many, but did not view design methods as a business management tool. Design management focuses on how to define design as a business function and provides a language and method of how to effectively manage it.

Alternative View


Some designers and design historians have challenged, even rejected, the idea that design supports the goals and objectives of the economic systems they find themselves in. Victor Papanek (1925–1998) was a trail blazer in the definition of sustainable design and addressing social issues through design. His book Design for the Real World in the late 1960s articulated a world for design to use less resources and address local social issues for ecologically sound design to serve the poor, the disabled and the elderly. The disciplines of sustainable design and universal design are echoed here.
Professor of design history at the University of Illinois at Chicago Victor Margolin addressed the inherent role of design communities supporting an economic system, which he called the "expansion model", where "the world consists of markets in which products function first and foremost as tokens of economic exchange. They attract capital which is either recycled back into more production or becomes part of the accumulation of private or corporate wealth." Margolin describes a "sustainable model" as having "ecological checks and balances that consists of finite resources. If the elements of this system are damaged or thrown out of balance or if essential resources are depleted, the system will suffer severe damage and will possibly collapse." [7]